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Celestial Horizons Update
Clashing Cosmo Followup
Clashing Cosmo's Update
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Prove Your Worth Update
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Return to Sender Update
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Thanxolotl

Stardust

Phantom
Stardust Showdown • Patch Notes
Prove Your Worth Update • June 1, 2026

NEW: KO Worth Mechanic
• Players are now worth a set amount of stardust based on gameplay performance. You gain stardust equivalent to the players worth when you KO them.
• Scoring KO's increases your worth, while being KO'd lowers your worth.
• When reaching 250 Worth, you become Golden & your worth is increased to 500.
• Golden players sparkle & glow, and earn Double Stardust from KO's, as well as double Solare & Combo from all sources.
• KO'ing a Golden player will soft-reset their worth and remove their golden status.
• You can see your Worth in the actionbar.
General
• Objectives: When an objective returns to neutral, more time is provided before expiration. This reduces for each time that objective is claimed.
• Boost Pads: Can now be used while above them, no longer requiring you to be grounded.
• Guard/Parry: Successfully guarding a players attack disables their bow & items in addition to their sword, for a very short period. Parry cooldown is now refreshed when scoring a KO.
• Added a visual indicator on your heart to show when you have double-jumps.
Solare Station
• No longer requires players to crouch; standing inside with enough solare will begin the upgrade.
• All upgrades at the Solare Station will provide +1 Jump.
• Glows more while in use, rather than glowing all the time.
Items
• Ribbon Rope: Players are physically pulled, and can now be damaged during the pull. Applies Tangle, slowing movement, preventing jumping, but still allowing players to attack. Mashing on arrival is no longer required.
• Solarang: Can now bounce off walls once, and targets the nearest rival when bouncing. Added new visuals.
• Monsoon: Now knocks rival players away, in addition to granting regeneration to allies inside. Can also be used as a makeshift boost panel. Added new visuals.
• Sunburst: Now creates a wall of flames that apply Sunburn to rivals that pass through it. Sunburn amplifies the next attacks knockback significantly.
• Whirlwind: Now launches allies vertically and rivals horizontally.
• High Note: Now bounces forward anywhere from 3 to 8 times at random, knocking players back, instead of just one instance of knockback.
• Battle Banner: No longer gives knockback resistance to players inside the banner area.
• Fizzi Star Soda: Now always applies Disorient on impact. Added an extremely rare chance to apply all status effects in the game on impact.
• Sunstone Shard: Added new burning SFX to Empowered players.
• Increased chance to find Rare Items in chests, increasing the more you interact with chests and items that round.
Charms
• All "Augmented Item Charms" have been buffed to have a heavily boosted chance to find that item. When this happens, you get the item in addition to what you would get in the chest, effectively getting double items. Added a sound cue when this happens.
• Glacial Charm: Successfully Guarding & Parrying will apply Frozen.
• Whimsy Charm: Damaging rivals has a chance to grant random items, including Rare items. No longer has a chance to grant items when using items.
• Cyclone Charm: Can be held indefinitely, no longer prevents you from attacking, but interrupts when damaged. Increased potency of knockback. No longer breaks projectiles. Combustion on death now lingers slightly longer.
• Last Resort: Now requires 1 KO to activate. No longer limits the player to only their sword during the sacrificial sequence.
• Double Dip Charm: Collecting items will now always share them with your teammate, on a cooldown. Solo players will instead have a chance to Triple Dip, gaining 3 items from a chest; this chance increases for every chest collected & item used.
• Glacial Charm: Rethemed to Glass Charm. Crouch to create a Glass Domain that applies Glass to nearby rivals. No longer prevents you from attacking, but interrupts when damaged.
• Turnabout Charm: Successfully Guarding & Parrying will apply Antiheal & heal you 1 heart, in addition to granting an additional Parry attack on successful parries.
• Rethemed Reflection Charm to Pocket Charm.
Stages
• Lunar Outpost: Now chooses a player/location to move towards, rather than actively seeking players at all times. A subtle path indicates where the beacon is headed. The beacon will KO players inside it regardless of if there's a roof over their head or not. Added new visuals and sound cues.
• Crystal Palace: Moving across the ice now slowly applies a freezing effect, increasing the risk of ice-based travel. Further increased the speed bonus while crossing ice.
• Ribbon Ring: Added new visuals to moving pillars to indicate which ones are going up or down.
Miscellaneous
• Allied projectiles are now blue, instead of green.
• Total Jumps are now visible on the actionbar.
• Dead players will appear grayed out on the sidebar.
• All control keybinds can now be viewed in the menu.
• Unready players will be hounded with SFX.
• Combo's now only display when reaching 10+.
• Added a new visual indicator to Antihealed players.
• Added new lobby BGM & SFX.
• Added new effect: Frozen. See the compendium for info.
• Added new effect: Glass. See the compendium for info.
• Added new effect: Tangle. See the compendium for info.
• Added new Respawn visuals.
• Added new Objectives & Supernova visuals.
• Added new weapon textures.
• Removed effect: Entangled.
• Fixed a bug where Villa's Wind Wisps would infinitely ride off into the sunset.
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