Patch Log

Release Day

Server Swap Update

Celestial Horizons Update

Clashing Cosmo Followup

Clashing Cosmo's Update

Combat Cleanup Update

Prove Your Worth Update

Cosmic Clarity Update

Menu Update

Release Followup

Custom Game Update

New Year, New Update

Post New-years Hotfix

Return to Sender Update

Industrial Progression

Pre X-Mas Update

QoL Hotfix

Cryst-mas Update

Select a Game to view Patch Notes

Thanxolotl

Stardust

Phantom

Stardust Showdown • Patch Notes

Menu Update • Oct 3, 2026

NEW: Lobby Menu
• A brand new menu has been added, functioning without the need for player movement and heavily simplifying options players have available. Players can Ready Up, select weapons, team preferences, handicaps and more. Charm rerolls are also available through Charlotte in a new interface, and an in-depth guide on how to play & all mechanics/items in Stardust is also accessible to all players on the menu!

General
• The game will preselect between Free-for-all or Team Battle for the next match, visible to all players in the menu. These will impact how teams are balanced in the next match, with free for all putting all players on solo teams and Team Battle pairing players together where it can.
• Solo players in Team Battle's will start with an upgrade, capture objectives faster than duo's & have a lower Stardust Quota to achieve.
• Double Jump: Heavily adjusted Double Jump movement for directions that aren't forward. Jumping in a direction other than forward will act more like a quick strafe in that direction.
• Blunderbuss: Minimized and lowered the Y-value of the particles for the player firing it for less visual clutter. Hitboxes remains the same.
• Added a failsafe that should prevent the previous played stage from appearing as often in the voting.

Charms
• REWORKED Acrobat: Hold Jump to float (unchanged). Increased floatiness during jumps. Tap Sneak to Fast-Fall in midair. Exchanges Parry for Fast-Fall.
• REWORKED Turnabout: Successful Guards will fully heal you, and apply antiheal to the rival that triggered it. Double the parry duration, and parry will not expire when hitting rivals with it. Decreases the Guard Window by 50%.
• Whimsy: Increased chance to gain an item when damaging a rival to 25% from 20%.

Miscellaneous
• Fixed an issue where the lighting would not properly render for some players.
• Temporarily disabled Gloam Supernova due to audio issues.
• Improved the icons for each stage.
• Added a subtle fading interpolation effect to the displays as Guard's window expires.
• Fixed issues where Double jump displayed incorrectly, and also didn't consistently allow players to jump when pushed off small edges.
• Added a subtitle to being Frozen, notifying players to mash the attack button to escape.
• Increased self-handicap to 5000, from 3000.
• Fixed Last Resort Charm's Pact effect being a missing texture.
• Menu Bugs are to be expected and will be addressed as needed!


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